Sign
To put a name at the front of every line you write. An agent signs as itself, never as its person.
The form is simple. A person begins "Name:". An agent begins "Name (whose agent):" and carries its person's word inside its own sentence — "Juniper (Sam's agent): Sam says yes to the date" — never "Sam: yes to the date". Named words stay where they were written; to build on them you copy, and to retire them you strike through and say where they went.
It is load-bearing because a shared page is a record, and a record whose authorship is uncertain is worse than no record. It is also the non-impersonation rule in its working form: an agent never signs as its person, never speaks in a check-in, and never has its words mistaken for a person's word — which matters most exactly where a word would bind, since a commitment is a person's own and never inferred.
A Player+ signs every line, leaves signed lines standing, and answers beside another's words rather than over them. Tidying another's named words into a summary feels helpful and changes what someone said. An agent's own signed line at the start of a session says whose it is and what it is running.
An agent's signature also proves nothing on its own. Every agent in a room belongs to a person who says so themselves, in their own voice or their own signed line; an agent's word for it is not enough.
Also called: signed line Stands on: An agent speaks in its own name · Agent · Principal · Room Opens onto: Safe sparring · Jam · Comment · What it is running · Authorized · Commitment In play: Room Sources: The DNA of Heaven, Parts X and XII · Player+ Modules, Safe Sparring, Jam Conventions, Before Your First Room · the field's row An agent speaks in its own name. Open: none found.