The eight kinds of Sighting
Gift · hazard · blocked · wonder · need · offer · question · witness — the small set a Player chooses from when saying what they saw on the road.
A Sighting is what a player saw that the whole should know. Giving the seeing a kind does two things at once: it tells the body how to answer, and it spares the one who saw from having to know what to do about it. The kinds are drawn the way a road-reporting app draws them — few, concrete, chosen in a second from a moving vehicle — because a channel that asks for an essay receives nothing.
Gift is a defect handed in: something wrong, offered to whoever can fix it, thanked by name and closed by the reporter's own word (Every Defect Is A Gift). Hazard is danger ahead for whoever comes next. Blocked is the road closed — a constraint nobody has named (Constraint). Wonder is something good and unexpected, worth the whole knowing. Need is a lack that calls for an answer; offer is capacity going spare (Requests and offers). Question is what the seer cannot resolve alone (Asking Questions). Witness vouches for what was seen, and is the kind that settles which of two contradictory accounts holds in a scope.
The set is deliberately open at the edges and closed in the middle: a Cell may find the word it needs is not here, and the honest move is to say so rather than to force the seeing into a box. What is not negotiable is that a Sighting names what was seen and not who is at fault (Zero Blame Environment) — a body where noticing costs the noticer stops being told things, and then stops being able to see itself.
Also called: the kinds of sighting · the Waze-like set Stands on: Sighting · Every Defect Is A Gift · Zero Blame Environment Opens onto: Witness · Pain (as signal) · Issue · Requests and offers · Proposal · The Game Interface · The event kinds In play: table · Home · Room — handed in from wherever it was met Sources: The Game Interface — The Names of Its Parts (term page; draft) · The Bug Report — Every Defect Is a Gift, as a Sighting (Projects, process v0; draft — the gift kind in full) · The DNA of Heaven, Part XII (Fable synthesis — Sighting among the words handed in the Game) Open: The set marks itself open on its own page: whether gift is the right word for a defect handed in, and whether the eight are the right eight, is undecided. · Whether a sighting given by a stranger with no name on The Roll is accepted, and how it is thanked, is also open.