The Playcard stack

One card per Turn, kept in a pile, so a season can be read backwards.

In this reading the Playcard is a card a Player fills. Its upper half arrives from above — the Goal, the moment, the milestones, the stretch of road this player's part touches. Its lower half is written by the player at each Turn: what I said I would do, what I did, what I learned, what I will do next. At the next Turn a fresh card is taken and the old one goes on the pile.

The pile is the point. A single card says what this week is. Thirteen cards in order say what a season was — where the Quest actually went, which promises kept coming back unkept, the week everything changed, the stretch where nothing moved and nobody noticed. No summary produces that, because a summary is written by someone who already knows how the story ended (The Record, Retrospective, Look-back).

It is load-bearing because it is the cheapest honest memory a person can keep. A stack of cards on a shelf needs no device, no account, and no permission, and it cannot be quietly edited after the fact. At the turning a Player reads their own stack before saying anything about the season, and a Cell that reads its members' stacks together learns things about itself that no one member could have reported (The Season Sheet, Kept as a share of made, The gap).

The discipline is that it is filled at the Turn, not reconstructed at the turning. A card written from memory three months later is a story about oneself; a card written on the day is evidence. And the stack belongs to the player who wrote it: nothing on it travels without their word (Sovereignty, TimeEnergy).

Also called: the filled Playcard · the stack Stands on: The Playcard · The Turn · The Record · The same card shape Opens onto: The Season Sheet · Retrospective · Look-back · Kept as a share of made · The Heartbeat · Card Types · The plan of the whole In play: the table · Home — one card taken and filled at every Turn Sources: The DNA of Heaven, Part V (Fable synthesis — one card per player, refreshed at each Turn, kept in a stack, with a lower half filled at the Turn) · The LIØNSBERG Operating System (draft — the Playcard filled at the Heartbeat, the upper half broadcast down) · Card Types.md (proposal, unreviewed) · lionsberg.wiki: The Playcard Open: The canon holds two Playcards under one name and they are not the same object. Two term pages state flatly that the Playcard is received with the Flame and never filled in; the seed and the Operating System describe one filled at every Turn and stacked. This page carries the seed's reading and names the collision: either one reading goes, or the two senses are named as two objects — a card that is received and a card that is kept.