The Four Warrior-Guild Capture Modes
The four ways a protective body is taken — from outside, by ego, by faction, and by militarism — each with the protections that answer it.
Capture from outside. A protective body is a concentrated capacity, which makes it worth capturing: taken, it becomes a weapon pointed at the body from inside the body. What answers it: a vow grounded in something no captor can claim, so that capture requires a visible violation; regular review that catches drift before it becomes capture; federation with the other crafts, since an isolated guild is easier to take than a woven one; and witness protocols, so that no one operates entirely outside the sight of their Circle (Structural Immunity, Oversight).
Capture by ego and grandiosity. People who have cultivated real capacity become tempted to identify with it, to lead the wider body from the position of the trained, to elevate their craft above what it serves. What answers it: accountability to the wider body rather than only to the craft (The Two-Stake Principle); staying one guild among twelve rather than a privileged one; the vow's terminal clause — release the power if you cannot hold the vow — applied to whole bodies and not only to individuals; and authority that can be recalled by whoever conferred it (Impeachment, Term Limits And Rotation).
Capture by faction between lineages. Several streams exist inside any long tradition, and rivalry between them fragments the whole. What answers it: recognising the same principles across streams, federating without erasing distinctions, a shared vow all streams anchor in, and councils that seat every lineage (The Ten Universal Principles Across Streams, Honoring Lineage Without Lineage-Capture).
Capture by militarism. The drift into a force that projects power for its own coherence rather than the body's flourishing. What answers it — and these are the checkable ones: a vow against initiating force; federation with the crafts whose priority is flourishing; a formation that trains creation and healing as much as destruction; and the funeral discipline after every act, which is what prevents numbing (The Funeral Of Destruction, The Threefold Capacity, The Community's Three Vulnerabilities).
The pattern generalises past guardianship: name the specific way your craft goes wrong, and attach a structural protection to each mode rather than a resolution.
Also called: the capture modes · protections against capture
Stands on: Structural Immunity · The Warrior's Vow · Guild · Accountability
Opens onto: The Community's Three Vulnerabilities · The Funeral Of Destruction · Ideological Capture · Institutional Idolatry · Term Limits And Rotation · The Two-Stake Principle · Honoring Lineage Without Lineage-Capture · The Dark Initiate Failure Mode
In play: beyond the table — read annually by any body that holds a concentrated capacity
Sources: LIØNSBERG Wiki Books/The Sacred Warrior Guidebook/Sacred Warrior — III.1 The Warriors As Guild, §Protections Against Capture (unmarked) · lionsberg.wiki: The Sacred Warrior Guidebook
Open: The first mode's threat picture rests on the book's unsourced account of hostile factions; the protections it proposes hold against ordinary infiltration regardless, which is how this page carries them. · No procedure exists for the case where the reviewing body is itself the captured one.